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<channel>
	<title>It&#039;s Hardly Rocket Science</title>
	<atom:link href="http://www.kerbalcomics.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kerbalcomics.com</link>
	<description>MOAR BOOSTERS!</description>
	<lastBuildDate>Mon, 20 May 2013 20:49:58 +0000</lastBuildDate>
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		<item>
		<title>Episode 26: Predictable</title>
		<link>http://www.kerbalcomics.com/2013/05/20/episode-26-predictable/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-26-predictable</link>
		<comments>http://www.kerbalcomics.com/2013/05/20/episode-26-predictable/#comments</comments>
		<pubDate>Mon, 20 May 2013 20:49:58 +0000</pubDate>
		<dc:creator>Sordid</dc:creator>
				<category><![CDATA[Comic]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=500</guid>
		<description><![CDATA[<p><a href="http://www.kerbalcomics.com/2013/05/20/episode-26-predictable/" title="So which poor kerbal are you going to make do this?"><img src="http://www.kerbalcomics.com/comics-rss/2013-05-20-Ep-26.jpg" alt="So which poor kerbal are you going to make do this?" class="comicthumbnail" title="So which poor kerbal are you going to make do this?" />
</a></p>The end is nigh, 0.20 is upon us! Well, soon. Hopefully. Unless something goes kerbal.]]></description>
	<p><a href="http://www.kerbalcomics.com/2013/05/20/episode-26-predictable/" title="So which poor kerbal are you going to make do this?"><img src="http://www.kerbalcomics.com/comics-rss/2013-05-20-Ep-26.jpg" alt="So which poor kerbal are you going to make do this?" class="comicthumbnail" title="So which poor kerbal are you going to make do this?" />
</a></p>			<content:encoded><![CDATA[<p>The end is nigh, 0.20 is upon us!<br />
Well, soon. Hopefully. Unless something goes kerbal.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 25: Safety Zone</title>
		<link>http://www.kerbalcomics.com/2013/05/06/episode-25-safety-zone/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-25-safety-zone</link>
		<comments>http://www.kerbalcomics.com/2013/05/06/episode-25-safety-zone/#comments</comments>
		<pubDate>Mon, 06 May 2013 16:00:20 +0000</pubDate>
		<dc:creator>Sordid</dc:creator>
				<category><![CDATA[Comic]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=495</guid>
		<description><![CDATA[<p><a href="http://www.kerbalcomics.com/2013/05/06/episode-25-safety-zone/" title="We can dance if we want to, we can leave your friends behind, 'cause your friends don't dance and if they don't dance, well, they're no friends of mine."><img src="http://www.kerbalcomics.com/comics-rss/2013-05-06-Ep%2025.png" alt="We can dance if we want to, we can leave your friends behind, 'cause your friends don't dance and if they don't dance, well, they're no friends of mine." class="comicthumbnail" title="We can dance if we want to, we can leave your friends behind, 'cause your friends don't dance and if they don't dance, well, they're no friends of mine." />
</a></p>If only it were as simple as that.]]></description>
	<p><a href="http://www.kerbalcomics.com/2013/05/06/episode-25-safety-zone/" title="We can dance if we want to, we can leave your friends behind, 'cause your friends don't dance and if they don't dance, well, they're no friends of mine."><img src="http://www.kerbalcomics.com/comics-rss/2013-05-06-Ep%2025.png" alt="We can dance if we want to, we can leave your friends behind, 'cause your friends don't dance and if they don't dance, well, they're no friends of mine." class="comicthumbnail" title="We can dance if we want to, we can leave your friends behind, 'cause your friends don't dance and if they don't dance, well, they're no friends of mine." />
</a></p>			<content:encoded><![CDATA[<p>If only it were as simple as that.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 24: Danger Zone</title>
		<link>http://www.kerbalcomics.com/2013/04/23/episode-24-danger-zone/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-24-danger-zone</link>
		<comments>http://www.kerbalcomics.com/2013/04/23/episode-24-danger-zone/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 16:54:40 +0000</pubDate>
		<dc:creator>Capt'n Skunky</dc:creator>
				<category><![CDATA[Comic]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=491</guid>
		<description><![CDATA[<p><a href="http://www.kerbalcomics.com/2013/04/23/episode-24-danger-zone/" title="And now that damn song is stuck in your head for at least a day. Mission accomplished. trollface.jpg"><img src="http://www.kerbalcomics.com/comics-rss/2013-04-23-episode-24-danger-zone.png" alt="And now that damn song is stuck in your head for at least a day. Mission accomplished. trollface.jpg" class="comicthumbnail" title="And now that damn song is stuck in your head for at least a day. Mission accomplished. trollface.jpg" />
</a></p>We&#8217;ve all been there. We&#8217;ve all done that.]]></description>
	<p><a href="http://www.kerbalcomics.com/2013/04/23/episode-24-danger-zone/" title="And now that damn song is stuck in your head for at least a day. Mission accomplished. trollface.jpg"><img src="http://www.kerbalcomics.com/comics-rss/2013-04-23-episode-24-danger-zone.png" alt="And now that damn song is stuck in your head for at least a day. Mission accomplished. trollface.jpg" class="comicthumbnail" title="And now that damn song is stuck in your head for at least a day. Mission accomplished. trollface.jpg" />
</a></p>			<content:encoded><![CDATA[<p>We&#8217;ve all been there. We&#8217;ve all done that.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 23: Multipurpose</title>
		<link>http://www.kerbalcomics.com/2013/04/01/episode-23-multipurpose/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-23-multipurpose</link>
		<comments>http://www.kerbalcomics.com/2013/04/01/episode-23-multipurpose/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 20:14:47 +0000</pubDate>
		<dc:creator>Sordid</dc:creator>
				<category><![CDATA[Comic]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=486</guid>
		<description><![CDATA[<p><a href="http://www.kerbalcomics.com/2013/04/01/episode-23-multipurpose/" title="If Jeb hadn't been busy that day, they could have killed two birds with one stone. "Stone" in this context meaning "rocket", "two" meaning "many", and "birds" meaning "party goers"."><img src="http://www.kerbalcomics.com/comics-rss/2013-04-01-Ep-23.png" alt="If Jeb hadn't been busy that day, they could have killed two birds with one stone. "Stone" in this context meaning "rocket", "two" meaning "many", and "birds" meaning "party goers"." class="comicthumbnail" title="If Jeb hadn't been busy that day, they could have killed two birds with one stone. "Stone" in this context meaning "rocket", "two" meaning "many", and "birds" meaning "party goers"." />
</a></p>Orders come down the chain of command. So what happens when the chain has kerbals at both ends and at every point in between?]]></description>
	<p><a href="http://www.kerbalcomics.com/2013/04/01/episode-23-multipurpose/" title="If Jeb hadn't been busy that day, they could have killed two birds with one stone. "Stone" in this context meaning "rocket", "two" meaning "many", and "birds" meaning "party goers"."><img src="http://www.kerbalcomics.com/comics-rss/2013-04-01-Ep-23.png" alt="If Jeb hadn't been busy that day, they could have killed two birds with one stone. "Stone" in this context meaning "rocket", "two" meaning "many", and "birds" meaning "party goers"." class="comicthumbnail" title="If Jeb hadn't been busy that day, they could have killed two birds with one stone. "Stone" in this context meaning "rocket", "two" meaning "many", and "birds" meaning "party goers"." />
</a></p>			<content:encoded><![CDATA[<p>Orders come down the chain of command. So what happens when the chain has kerbals at both ends and at every point in between?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 22: Par For The Course</title>
		<link>http://www.kerbalcomics.com/2013/03/19/episode-22-par-for-the-course/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-22-par-for-the-course</link>
		<comments>http://www.kerbalcomics.com/2013/03/19/episode-22-par-for-the-course/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 22:13:56 +0000</pubDate>
		<dc:creator>Capt'n Skunky</dc:creator>
				<category><![CDATA[Comic]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=479</guid>
		<description><![CDATA[<p><a href="http://www.kerbalcomics.com/2013/03/19/episode-22-par-for-the-course/" title="Episode 22: Par For The Course"><img src="http://www.kerbalcomics.com/comics-rss/2013-03-19-episode-22-par-for-the-course.gif" alt="Episode 22: Par For The Course" class="comicthumbnail" title="Episode 22: Par For The Course" />
</a></p>Jeb just can&#8217;t resist the opportunity for a good game of golf.]]></description>
	<p><a href="http://www.kerbalcomics.com/2013/03/19/episode-22-par-for-the-course/" title="Episode 22: Par For The Course"><img src="http://www.kerbalcomics.com/comics-rss/2013-03-19-episode-22-par-for-the-course.gif" alt="Episode 22: Par For The Course" class="comicthumbnail" title="Episode 22: Par For The Course" />
</a></p>			<content:encoded><![CDATA[<p>Jeb just can&#8217;t resist the opportunity for a good game of golf.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 21: It&#8217;s Just A Theory Anyway, Right?</title>
		<link>http://www.kerbalcomics.com/2013/03/02/episode-21-its-just-a-theory-anyway-right/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-21-its-just-a-theory-anyway-right</link>
		<comments>http://www.kerbalcomics.com/2013/03/02/episode-21-its-just-a-theory-anyway-right/#comments</comments>
		<pubDate>Sat, 02 Mar 2013 23:20:19 +0000</pubDate>
		<dc:creator>Sordid</dc:creator>
				<category><![CDATA[Comic]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=474</guid>
		<description><![CDATA[<p><a href="http://www.kerbalcomics.com/2013/03/02/episode-21-its-just-a-theory-anyway-right/" title="On the other hand, Jeb didn't see any god up there."><img src="http://www.kerbalcomics.com/comics-rss/2013-03-02-Ep-21-Biology-101.png" alt="On the other hand, Jeb didn't see any god up there." class="comicthumbnail" title="On the other hand, Jeb didn't see any god up there." />
</a></p>February 12 was Darwin Day, a commemoration of the birth of one of the most important figures in the history of science. As usual, we here at Kerbal Comics are happy to deliver a thematically appropriate strip in a timely fashion.]]></description>
	<p><a href="http://www.kerbalcomics.com/2013/03/02/episode-21-its-just-a-theory-anyway-right/" title="On the other hand, Jeb didn't see any god up there."><img src="http://www.kerbalcomics.com/comics-rss/2013-03-02-Ep-21-Biology-101.png" alt="On the other hand, Jeb didn't see any god up there." class="comicthumbnail" title="On the other hand, Jeb didn't see any god up there." />
</a></p>			<content:encoded><![CDATA[<p>February 12 was Darwin Day, a commemoration of the birth of one of the most important figures in the history of science. As usual, we here at Kerbal Comics are happy to deliver a thematically appropriate strip in a timely fashion.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerbalcomics.com/2013/03/02/episode-21-its-just-a-theory-anyway-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Wallpaper From Episode 11</title>
		<link>http://www.kerbalcomics.com/2013/02/20/new-wallpaper-from-episode-11/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-wallpaper-from-episode-11</link>
		<comments>http://www.kerbalcomics.com/2013/02/20/new-wallpaper-from-episode-11/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 19:15:52 +0000</pubDate>
		<dc:creator>Capt'n Skunky</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=461</guid>
		<description><![CDATA[We got a request to make a wallpaper from the last panel of episode 11 and here it is! 1920&#215;1080 Ep-11-Wallpaper.7z]]></description>
				<content:encoded><![CDATA[<p>We got a request to make a wallpaper from the last panel of episode 11 and here it is!</p>
<p>1920&#215;1080 <a href="http://www.kerbalcomics.com/wp-content/uploads/2013/02/Ep-11-Wallpaper.7z" title="Episode 11 Wallpaper">Ep-11-Wallpaper.7z</a></p>
<p><img src="http://www.kerbalcomics.com/wp-content/uploads/2013/02/Ep-11-Wallpaper_thumbnail.png" alt="Episode 11 Wallpaper" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>KSP v0.18.4 Released! Happy Valentine&#8217;s Day!</title>
		<link>http://www.kerbalcomics.com/2013/02/14/ksp-v0-18-4-released-happy-valentines-day/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ksp-v0-18-4-released-happy-valentines-day</link>
		<comments>http://www.kerbalcomics.com/2013/02/14/ksp-v0-18-4-released-happy-valentines-day/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 00:11:52 +0000</pubDate>
		<dc:creator>Capt'n Skunky</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=459</guid>
		<description><![CDATA[Squad just released the latest version of Kerbal Space Program based on a Unity 4 build. http://forum.kerbalspaceprogram.com/content.php/140-KSP-0-18-4-is-out! ==================================== v0.18.4 RC3 Bug Fixes and Tweaks: * Fixed the latest version checking. * Fixed some places that were using an old and inaccurate value for the vessel&#8217;s G-force, preventing entering warp sometimes. * Fixed an issue which [...]]]></description>
				<content:encoded><![CDATA[<p>Squad just released the latest version of Kerbal Space Program based on a Unity 4 build. </p>
<p>http://forum.kerbalspaceprogram.com/content.php/140-KSP-0-18-4-is-out!</p>
<p>==================================== v0.18.4 RC3</p>
<p>Bug Fixes and Tweaks:</p>
<p>* Fixed the latest version checking.<br />
* Fixed some places that were using an old and inaccurate value for the vessel&#8217;s G-force, preventing entering warp sometimes.<br />
* Fixed an issue which caused DAE model loading to fail.</p>
<p>==================================== v0.18.4 RC2</p>
<p>Bug Fixes and Tweaks:</p>
<p>* Fixed an issue where controls could become locked when switching focus out of a dead uncontrollable vessel.<br />
* Fixed a collision issue with the large RCS Tank.<br />
* Fixed a transparency issue with smoke FX and explosions.<br />
* Boarding a vessel from EVA no longer toggles the SAS on the vessel.<br />
* The VAB and SPH now show decoupler ejection forces on the part stats.<br />
* Fixed a few typos on part descriptions and tutorials.<br />
* Increased Jool&#8217;s rotating frame threshold altitude to prevent entering its atmosphere with the rotating frame disabled.<br />
* Fixed an issue with the UI background not scaling correctly on the SPH.<br />
* Fixed winglet colliders.<br />
* Fixed EVA light orientations.<br />
* Updated Copyright dates.<br />
* Fixed vab transparency issue.<br />
* Fixed Explosion Shader Transparency issues.<br />
* Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up.</p>
<p>==================================== v0.18.4 RC1</p>
<p>New:</p>
<p>* Ported the game over to Unity 4. Expect improved performance.<br />
* Added a new stock spaceplane: The Ravenspear Mk4.</p>
<p>Bug Fixes and Tweaks:</p>
<p>* Fixed some buttons not being locked out properly on the Tracking Station and possibly other scenes.<br />
* The Staging Stack now automatically scrolls back into view if a staging operation sends it off screen.<br />
* Stage groups and icons now accurately follow the mouse when dragging.<br />
* Fixed some UI controls and keys being responsive during pause.<br />
* Fixed some sounds (mainly voices) being affected by 3D effects when they shouldn&#8217;t.<br />
* Fixed an issue when going in and out of Map View after crashing the ship.<br />
* Fixed the EVA map icons not showing.<br />
* Fixed the planetary terrain not starting up properly sometimes.<br />
* Fixed the error messages when exiting the game from the flight scene.<br />
* Added a bad name filter for the Kerbal name generator.<br />
* Fixed issues with the popup dialogs that allowed them to spawn a massive number of duplicates.<br />
* Parts on the parts list no longer show the author on their tooltips (that broke immersion).<br />
* Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).<br />
* fixed the non-persistent StateName field on MunFlight Tutorial.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Demo v0.18.3 Released! Built on Unity 4!</title>
		<link>http://www.kerbalcomics.com/2013/02/12/new-demo-v0-18-3-released-built-on-unity-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-demo-v0-18-3-released-built-on-unity-4</link>
		<comments>http://www.kerbalcomics.com/2013/02/12/new-demo-v0-18-3-released-built-on-unity-4/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 23:36:00 +0000</pubDate>
		<dc:creator>Capt'n Skunky</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=453</guid>
		<description><![CDATA[Squad just released a new free demo based on an 0.18.3 Unity 4 build. This should really blow you out of the atmosphere! * Part loading limited to the 25 stock ones. * No Plugin loading. * SPH and Runway Facilities are inaccessible. * Only one save profile allowed. * Cannot launch new flights if [...]]]></description>
				<content:encoded><![CDATA[<p>Squad just released a new free demo based on an 0.18.3 Unity 4 build. This should really blow you out of the atmosphere!</p>
<p>* Part loading limited to the 25 stock ones.<br />
* No Plugin loading.<br />
* SPH and Runway Facilities are inaccessible.<br />
* Only one save profile allowed.<br />
* Cannot launch new flights if 3 or more are already in progress.<br />
* Kerbin, the Mun and the Sun are the only celestial bodies in the solar system.</p>
<p>http://forum.kerbalspaceprogram.com/showthread.php/42231-Article-A-New-Demo%21</p>
<p>Enjoy!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Episode 20: Eagerness</title>
		<link>http://www.kerbalcomics.com/2013/02/11/episode-20-eagerness/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-20-eagerness</link>
		<comments>http://www.kerbalcomics.com/2013/02/11/episode-20-eagerness/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 23:26:50 +0000</pubDate>
		<dc:creator>Sordid</dc:creator>
				<category><![CDATA[Comic]]></category>

		<guid isPermaLink="false">http://www.kerbalcomics.com/?p=448</guid>
		<description><![CDATA[<p><a href="http://www.kerbalcomics.com/2013/02/11/episode-20-eagerness/" title="Episode 20: Eagerness"><img src="http://www.kerbalcomics.com/comics-rss/2013-02-11-Ep-20.jpg" alt="Episode 20: Eagerness" class="comicthumbnail" title="Episode 20: Eagerness" />
</a></p>You&#8217;ll notice there&#8217;s quite a lot of artwork recycling in this one. That&#8217;s because the point of this comic was to explore the idea of drawing kerbals in bits and then assembling those as needed instead of drawing a whole kerbal from scratch each time. The goal was to reduce the time it takes to [...]]]></description>
	<p><a href="http://www.kerbalcomics.com/2013/02/11/episode-20-eagerness/" title="Episode 20: Eagerness"><img src="http://www.kerbalcomics.com/comics-rss/2013-02-11-Ep-20.jpg" alt="Episode 20: Eagerness" class="comicthumbnail" title="Episode 20: Eagerness" />
</a></p>			<content:encoded><![CDATA[<p>You&#8217;ll notice there&#8217;s quite a lot of artwork recycling in this one. That&#8217;s because the point of this comic was to explore the idea of drawing kerbals in bits and then assembling those as needed instead of drawing a whole kerbal from scratch each time. The goal was to reduce the time it takes to make a comic and therefore publish comics more often. It worked brilliantly.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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